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Beginning Java Game Development With Libgdx

Beginning Java Game Development with LibGDX PDF

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Author: LEE STEMKOSKI
Publisher: Apress
ISBN: 1484215001
Size: 63.90 MB
Format: PDF, Docs
Category : Computers
Languages : un
Pages : 276
View: 7315


Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.

Java Game Development With Libgdx

Java Game Development with LibGDX PDF

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Author: Lee Stemkoski
Publisher: Apress
ISBN: 1484233247
Size: 21.34 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : un
Pages : 433
View: 2768


Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Design Patterns F R Die Spieleprogrammierung

Design Patterns f  r die Spieleprogrammierung PDF

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Author: Robert Nystrom
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 395845092X
Size: 29.87 MB
Format: PDF, Kindle
Category : Computer games
Languages : de
Pages : 400
View: 4527


- Die bekannten Design Patterns der Gang of Four im konkreten Einsatz für die Entwicklung von Games - Zahlreiche weitere vom Autor entwickelte Patterns - Sequenzierungs-, Verhaltens-, Entkopplungs- und Optimierungsmuster Für viele Spieleprogrammierer stellt die Finalisierung ihres Spiels die größte Herausforderung dar. Viele Projekte verlaufen im Sande, weil Programmierer der Komplexität des eigenen Codes nicht gewachsen sind. Die im Buch beschriebenen Design Patterns nehmen genau dieses Problem in Angriff. Der Autor blickt auf jahrelange Erfahrung in der Entwicklung von weltweit erfolgreichen Games zurück und stellt erprobte Patterns vor, mit deren Hilfe Sie Ihren Code entwirren und optimieren können. Die Patterns sind in Form unabhängiger Fallbeispiele organisiert, so dass Sie sich nur mit den für Sie relevanten zu befassen brauchen und das Buch auch hervorragend zum Nachschlagen verwenden können. Sie erfahren, wie man eine stabile Game Loop schreibt, wie Spielobjekte mithilfe von Komponenten organisiert werden können und wie man den CPU-Cache nutzt, um die Performance zu verbessern. Außerdem werden Sie sich damit beschäftigen, wie Skript-Engines funktionieren, wie Sie Ihren Code mittels Quadtrees und anderen räumlichen Aufteilungen optimieren und wie sich die klassischen Design Patterns in Spielen einsetzen lassen.

Mastering Libgdx Game Development

Mastering LibGDX Game Development PDF

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Author: Patrick Hoey
Publisher: Packt Publishing Ltd
ISBN: 1785287710
Size: 56.41 MB
Format: PDF, Docs
Category : Computers
Languages : un
Pages : 420
View: 401


Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.

Formales Sql Tuning F R Oracle Datenbanken

Formales SQL Tuning f  r Oracle Datenbanken PDF

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Author: Leonid Nossov
Publisher: Springer-Verlag
ISBN: 3662452928
Size: 60.76 MB
Format: PDF, Mobi
Category : Computers
Languages : de
Pages : 111
View: 2935


Das Ziel des SQL-Tunings ist eine Verbesserung des bestehenden Ausführungsplans. Die in diesem Buch beschriebene Methode kann man „Bremsenbeseitigung im Ausführungsplan“ nennen. Solche „Bremsen“ oder Engpässe lassen sich durch eine formale Analyse des Ausführungsplans erkennen. Dafür sind keine Datenmodellkentnisse notwendig. Das ist besonders vorteilhaft für Datenbankadministratoren, weil sie in der Regel gar nicht oder unzureichend gut mit dem Datenmodell vertraut sind. Im Buch werden zahlreiche praktische Erfahrungen mit dieser Methode präsentiert.

Einf Hrung In Die Programmierung Mit Java

Einf  hrung in die Programmierung mit Java PDF

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Author: Robert Sedgewick
Publisher: Pearson Deutschland GmbH
ISBN: 3868940766
Size: 53.92 MB
Format: PDF, ePub, Mobi
Category : JAVA (Programming language)
Languages : de
Pages : 735
View: 2833



Die Kunst Des Game Designs

Die Kunst des Game Designs PDF

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Author: Jesse Schell
Publisher: BoD – Books on Demand
ISBN: 3958452825
Size: 43.21 MB
Format: PDF
Category : Computers
Languages : de
Pages : 680
View: 3179


Jeder kann die Grundlagen des Game Designs meistern - dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z. B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration - halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können.

Learning Libgdx Game Development

Learning Libgdx Game Development PDF

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Author: Andreas Oehlke
Publisher: Packt Publishing Ltd
ISBN: 178216605X
Size: 47.58 MB
Format: PDF, Kindle
Category : Computers
Languages : un
Pages : 388
View: 7466


A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.

Building A 3d Game With Libgdx

Building a 3D Game with LibGDX PDF

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Author: Sebastian Di Giuseppe
Publisher:
ISBN: 9781785288418
Size: 57.45 MB
Format: PDF, Kindle
Category :
Languages : un
Pages : 234
View: 3562


Learn how to build an exciting 3D game with LibGDX from scratchAbout This Book- Implement an exhaustive list of features that LibGDX unleashes to build your 3D game.- Write, test, and debug your application on your desktop and deploy them on multiple platforms.- Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX.Who This Book Is ForIf you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated.What You Will Learn- Learn the potential of LibGDX in game development- Understand the LibGDX architecture and explore platform limitation and variations- Explore the various approaches for game development using LibGDX- Learn about the common mistakes and possible solutions of development- Discover the 3D workflow with Blender and how it works with LibGDX- Implement 3D models along with textures and animations into your games- Familiarize yourself with Scene2D and its potential to boost your game's designIn DetailLibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platformsYou will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX's 3D rendering API main features and talk about the camera used for 3D.Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing.The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want!Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game

Einf Hrung In Java Mit Greenfoot

Einf  hrung in Java mit Greenfoot PDF

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Author: Michael Kölling
Publisher:
ISBN: 9783863269586
Size: 72.29 MB
Format: PDF, ePub, Docs
Category : Computer games
Languages : de
Pages : 240
View: 5803



Java F R Die Android Entwicklung F R Dummies

Java f  r die Android Entwicklung f  r Dummies PDF

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Author: Barry Burd
Publisher: John Wiley & Sons
ISBN: 3527686703
Size: 55.64 MB
Format: PDF, Docs
Category : Computers
Languages : de
Pages : 432
View: 4184


Alle Java-Grundlagen für die App-Entwicklung Sie möchten eigene Android-Apps entwickeln, können aber noch nicht programmieren oder zumindest noch kein Java? Dann ist dieses Buch wie für Sie gemacht. Nach der Installation der kostenlosen Entwicklungswerkzeuge lernen Sie Schritt für Schritt alle wichtigen Code-Elemente wie Variablen, Methoden und Schleifen sowie die objektorientierte Programmierung kennen. Außerdem erfahren Sie, wie Android-Apps aufgebaut sind, wie Sie sie mit Buttons, Auswahllisten und Layouts ausstatten und die Programmlogik mit Java erstellen. Anhand eines Spiels und einer Twitter-App sehen Sie, wie alles zusammenhängt. So steht Ihren eigenen Apps nichts mehr im Weg!

Datenbanksysteme

Datenbanksysteme PDF

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Author: Thomas Connolly
Publisher:
ISBN: 9783827320131
Size: 11.78 MB
Format: PDF, Docs
Category :
Languages : de
Pages : 1077
View: 1255



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